In the Footsteps of Those Who Came Before
Tiger Bunyip Racial Traits
+2 Strength, +2 Dexterity, -2 Charisma: Tiger Bunyips have natural strength and agility but are feared by other races.
Medium-size: As Medium-size creatures, Tiger Bunyip have no special bonuses or penalties due to their size.
Tiger Bunyip base speed is 30 feet.
Low-light vision: Tiger Bunyips can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail in these conditions.
+2 racial bonus on Balance checks. Tiger Bunyips have improved balance.
Keen Senses: Tiger Bunyips possess keen senses due to their superb hearing and sensitive whiskers. If these whiskers are ever damaged, they suffer 2 points of Dexterity damage and lose the abilities described below until the whiskers grow back (or are magically healed) which generally happens in 2d4 days. These senses give them the following abilities:
- +4 racial bonuses on Listen checks.
- The Blind-Fight feat
- Sonic Sensitivity: The accurate senses of the Tiger Bunyip come with a price. They suffer + 50% damage against sonic attacks [with the Sonic descriptor] regardless of whether a saving throw is allowed, or if the save is a success or a failure and a -2 penalty to saving throws against sonic effects that don’t deal damage (such as thunderstones, a harpy’s song, and so on).
Cat fall: Tiger Bunyips have excellent balance and reflexes. They always suffer half damage from falls (minimum 1 point of damage).
Weapons familiarity: Tiger Bunyips treat War Claws (Tekko-kagi) as a martial weapon instead of a exotic one.
Natural attacks: They have one-inch long retractable claws on their hands, which they may attack with in melee. Their claws deal 1d4 points of damage. Tiger Bunyip may also bite for 1d6 points of damage. When using these natural attacks, a Tiger Bunyip is not considered unarmed. A Tiger Bunyip may take the full attack action to make all three attacks as if attacking with multiple weapons. The claws attacks are considered primary attacks and suffer no penalties (as per DMG rules), the bite attack is a secondary attack and suffers a -5 penalty on the attack roll and adds only half strength for damage. They can also attack with their claws unextended for 1d3 of subdual damage.