Enmaru

Monkey-bunyip 5 Monk / 2 Fighter

Description:

5 Monk {Maneuver Master/Weapon Adept/Four Winds/Sacred Mountain}
2 Fighter {Unarmed Fighter}

Str 18 (14 Base + 2 Inherent + 2 Race)
Dex 18 (13 Base + 1 Level + 2 Inherent + 2 Race)
Con 13 (13 Base)
Int 13 (13 Base)
Wis 13 (13 Base)
Cha 10 (12 Base – 2 Race)

HP 72 ([8 + 1 Con] * 5 Monk + [10 + 1 Con] * 2 Fighter + 5 Favored Class)
AC 18 (10 + 2 Dodge + 4 Dex + 2 Monk), Touch 18, Flat 12
CMB +11 (7 BAB + 4 Str), +10 Trip, +2 Bull-Rush
CMD 29 (10 + 7 BAB + 4 Dex + 4 Str + 2 Dodge + 2 Monk), +4 vs Trip, +2 vs Bull-Rush

Attacks
Unarmed +10 / +10 (1d8 20/x2) [B]
Flurry +10 / +10 / +5 / +5
Grappling Hook +10 (1d4 20/x3)[P] 60’ range

Saves
Fortitude +8 (4.5 Monk +3 Fighter + 1 Con)
Reflex +9 (4.5 Monk +0.6 Fighter + 4 Dex)
Will +6 (4.5 Monk +0.6 Fighter + 1 Wis)

Skills
Acrobatics 16 (7 Rank + 4 Dex + 3 In-Class + 2 Race)
Bluff 0 (0 Cha)
Climb 16 (1 Rank + 4 Str + 3 In-Class + 8 Race)
Diplomacy 0 (0 Cha)
Disable Device 11 (7 Rank + 4 Dex)
Disguise 0 (0 Cha)
Escape Artist 8 (1 Rank + 4 Dex + 3 In-Class)
Heal 1 (1 Wis)
Intimidate 4 (1 Rank + 0 Cha + 3 In-Class)
Knowledge [Nature] 5 (1 Rank + 1 Int + 3 In-Class)
Knowledge [Geography] 5 (1 Rank + 1 Int + 3 In-Class)
Perception 11 (7 Rank + 1 Wis + 3 In-Class)
Ride 8 (1 Rank + 4 Dex + 3 In-Class)
Sense Motive 5 (1 Rank + 1 Wis + 3 In-Class)
Stealth 16 (7 Rank +4 Dex + 3 In-Class + 2 Race)
Survival 5 (1 Rank + 1 Wis + 3 In-Class)
Swim 8 (1 Rank + 3 In-Class + 4 Str)

Feats
1 Monk
Dodge, Improved Trip (M)
2 Monk
Fury’s Fall, Improved Bull Rush (M)
2 Monk/1 Fighter
Combat Reflexes (F)
2 Monk/2 Fighter
Ki Throw, Spinning Throw (F)
4 Monk/2 Fighter
Greater Trip

Class Features
1st Monk: Monk AC Bonus, Flurry of Blows, Improved Unarmed Strike, Elemental Fist [Four Winds]
2nd Monk: Weapon Focus [Weapon Adept]
1st Fighter: Combat Expertise [Unarmed Fighter]
2nd Fighter: Harsh Training [Unarmed Fighter]
3rd Monk: Fast Movement
3rd Monk: Maneuver Training
3rd Monk: Maneuver Defense [Maneuver Master]
4th Monk: Ki Pool
4th Monk: Reliable Maneuver [Maneuver Master]
5th Monk: High Jump
5th Monk: Meditative Maneuver [Maneuver Master]

Traits
Ambidextrous (-1 to dual-wield penalty)
Fast Learner (Extra skill point per lvl)
Fleet-footed (+ 10 ft to movement)
Nimble (+1 Dodge to AC)

Flaws
Deep Sleeper (-1 to perception checks while resting and 2 hours after)
Mistaken Identity

Racial Features*
+ 2 Strength, + 2 Dexterity, – 2 Charisma (Strong and agile, bunyip)
Nimble ( + 2 racial bonus to Acrobatics and Stealth skill checks)—

Equipment 14.5 lbs

Carrying Capacity
101/202/303/606/1515

Bio:

Enmaru

In the Footsteps of Those Who Came Before pseudonymmster